| closers ( @ 2010-07-21 20:58:00 |
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rules Generally Speaking...
When you're playing...
When Rules Are Broken...
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f.a.q. Q: What's the difference between Part Time and Full Time characters? A: Full Time characters are your regular RPG characters, and require your thoughtfulness, attention, and awesomeness in order to grow into fully realized, well developed little imaginary people. As per our rules, they must participate in at least one thread each week. Part Time characters may not need quite the same amount of attention, but are an amazing way of filling out the world we're playing in, and are a great option for people who don't want to be quite as active. They must participate in at least one thread every two weeks. Q: Why are the activity requirements so high?! A: Because we want to write, not sit around procrastinating on Facebook or playing solitaire and Echo Bazaar, waiting for our scene partners to write that tag they owe in the thread from four freaking weeks ago. Meeting our requirements takes a couple hours a week, and it keeps the game active and fun rather than lifeless and dull. If you think they're unachievable and ridiculously high, this game is not the best fit for you; if you're looking to devote a few hours a week to a game that doesn't sit stagnantly around on the verge of closing, we're what you're looking for. Q: Are there linked journals? A: No. Every damn game out there has them, and in our experience they kill logging dead. This game is about storytelling and action, not commentary on off-camera action and musings on life. In short: we want to LOG. Your characters can certainly use their journals as journals, but the journals are not linked. However, this doesn't mean characters can't communicate in writing, or in secret! We have plenty of accommodations for passing notes and sending owls in the game, as well as charmed parchments and other ways in which Death Eaters and Order Members can contact each other. Canon has given us a wealth of resources, but it's never once mentioned linked journals. Q: Why are you so into backstory? A: Because this game is dedicated to the tail end of Deathly Hallows, and some pretty interesting stuff happened in the last six months before the game starts. Also, it gets everyone on the same page in regards to what happened when. Also, it's so much fun! If you've ever tried it, you know how awesome it can be to play a backstory thread and then apply that new knowledge to your present day character. Q: Do you have caps on anything? A: Yes, but it'll be based on percentages, not numbers. The mods want a realistic cross section of characters, which applies to gender, sexual orientation, ethnic background, blood status, religion, residence, and economic class. We'll take into account the peculiarities of the wizarding world, such as the odds of being related to someone else being higher, or the fact that a lack of electricity and factories means that the majority of wizarding industry is devoted to craftspeople, tradespeople, and agriculture. Given that Muggle Studies is a class at Hogwarts, it can be assumed that a reasonable majority of families have nothing at all to do with Muggles, and stay mostly within the insular magical community for their day to day needs and socializing. The dwindling numbers of completely Pureblood families corresponds with the smaller number of households that are independently wealthy from centuries old treasures. Presently we have quite a few characters with the traits below, in proportion to the number of characters cast. They aren't directly capped, however if you'd like to incorporate one for your character please consider what we mention here, have a unique way of expressing it in your application, and be open to a dialogue if needed.
Q: What if my character is Muggleborn? A: We're sorry to say that Muggleborns are currently suffering the worst conditions of any group, followed by Muggles and blood traitors. A few Muggleborns have been killed, some are incarcerated in Azkaban, others have been kept as prisoners by Snatchers, DE's, and the like. Some have fled the country or are on the run, a few are being hidden, and even fewer have managed to either prove themselves incredibly useful (likely by giving other Muggleborn names and whereabouts to the Ministry, or doing criminal grunt work in exchange for not being locked up) or passably Halfblood with forged family trees or new identities. Q: What if my character is Pureblood? A: There better have been some inbreeding in their family tree, if it's not just a false claim. Q: What if my character is a blood traitor? A: Anyone known to have housed or aided a Muggleborn is considered a blood traitor, as well as those who refuse to reject Muggle society. Presently, this is a perilous position to be inhabiting. Q: Is the game "dark"? A: In a non-traditional way, yes. We are not just focusing on the Carrows torturing students; there's a lot more that is sinister in the Wizarding World than just that. Saying You-Know-Who's name is Taboo, supporting Harry Potter draws eyes that you don't want watching you, even wearing clothing considered to lean more towards Muggle fashions is, well, out of fashion. As the game progresses there will be subject matter that is frankly a bit twisted, given that there is a mentally deranged wizard risen from the grave, trying to take over the world and become the master of Death. Before you apply, please give thought to which character you would like to play and what their role in the game will be, as well as their motivations. Not all of the characters will need to be involved in torture or murder or other reprehensible actions; some will manage to make their way through the war with only minimal change to their everyday lives, but those who will likely find themselves on either side of an attacking wand should consider themselves aware of what they're signing up for. Q: What's up with NPCs? A: Loves em. We use NPCs (Non-Played Characters) in several ways here. First, there are Mod-Controlled NPCs, which means (as it sounds), Jillian and Nell will be playing them from time to time, to further various plot elements (Voldemort being a jerk, Kingsley trying to rally the Order, the Carrows' classes at school, etc.) and to give a viewpoint of what's happening via the Daily Prophet (we NPC the new editor, Rosemary Selwyn). If players have ideas for these characters, we would love to hear them, however it'll be up to our discretion, as far as what actually gets put into play. Players are welcome to have NPCs too, though we ask that you not play any character who appear in canon in case someone wants to apply for them. Family members, non-canon shopkeepers, etc., these are all welcome and encouraged. You may use your own journals, or Lastly, please remember that while they have no playing requirements themselves, playing NPCs will never count towards your original requirements for your played characters. They're an awesome tool for getting outside perspectives in game, however they should never be the majority of any player's interactions. Q: Do you ever do PB changes? We're not fans of PB changes, because usually there's not a lot of reason to it, and it's often a slippery slope; when one person does it, three others want to. If you have a strong case for it, we invite you to present it and if we see the merit we will grant one (and only one, so you should be 100% sure you want that new face, since it's then the one you're seriously stuck with) change. |